||===================================================================|| ||==------------------------GCO Patch v2.2-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| Version updated to 2.2 - Added ship-counting routines to the GCO game mode! Battle results are now printed out in Homeworld2\Bin\LOGFILES\GCO_Battle_timestamp_Results.log Scuttle your nav buoy to end the game and auto-count the losses. As a result of this, squadrons have been re-added to the appropriate ship types. - Updated 'GCO' mod game settings, improved the launch options, and clarified ingame build names. - Created a new, easily-edited level structure. Sample available in 'TestBattle.level' - All Capital Ships have had their shield subsystems removed and replaced with a new Unified Health/Shield stat and regeneration rate formula. - Added "Shuttlevette" HW2 attackFamily for ASHT, ATRNS, DX9, ESCSH, ESCTR, LMBDA, SBB, with former "Corvette" attackFamily weapon to-hit chances (no ingame change) - Changed "Corvette" HW2 attackFamily weapon to-hit chances to 70% of "Heavy_Corvette" chances where "Corvette" chances were lower (CPS, GLC, PB950, RGSHP now have higher weapon to-hit values) AW - Increased speed by 20 m/s. ACLM - TLs removed to make it more non-combatant than it was before. Added IFRT - The Arc Hammer Added RFRT - Destroyer Shipyard To bring them in line with other ships from the Clone War period: VEN - Reduced speed to 280 m/s and replaced the TL7s with TL5s. RCTD - Reduced speed to 280 m/s. PROC - Reduced speed to 280 m/s. ||=============================|| ||==----------Fixes----------==|| ||=============================|| All ships with NewShipType.useTargetRandom = 1 set to NewShipType.useTargetRandom = 0 Corrected VSD3->VSDMD mod name Fixed incorrect sound files that were corrupted in 2.0 ||===================================================================|| ||==------------------------GCO Patch v2.1-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| Version updated to 2.1 ||=============================|| ||==----------Fixes----------==|| ||=============================|| MC80B and MC80W swapped RCTD OOS problem fixed ||===================================================================|| ||==---------------------------GCO v2.0----------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| Repackaged everything into a single gco_v2.0.big Renamed all ships to gco_abbr Removed all races and combined ships into a "GCO" race Customized GCO 2.0 gametype, includes INIT functionality Numerous small changes ||===================================================================|| ||==-------------------------GCO Patch 1.7-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| CLUT - RBlaster_4d's changed to IonCannon_2d's MISL - MLRS rockets removed KW - MLRS rocket removed PINN - HGN Ion Beam replaced with SPHAT Cannon - PINN Given SPHAT special ability LCRU - Hangar reduced to 48 (was 120) MCRV - Shield reduced to 33224 (was 53224) ACLM - Added and set to GCO standard and HAJEN level Fighter Hull - Increased by 1.5x Fighter Shield - Increased by 1.25x - Recharged time increased by 1.25x TCSD - Added and set to GCO standard ||=============================|| ||==----------Fixes----------==|| ||=============================|| Concussion Missile - Model Fixed - Flight time to 20 (was 10) ARMSB - Class SuperCapital (was Cruiser) MAND - Class SuperCapital (was Cruiser) - EMP to 4000000 (was 200000) HOM1 - Class SuperCapital (was Cruiser) - EMP to 4000000 (was 80000) PROVC - Class Cruiser (was Destroyer) - EMP to 80000 (was 60000) MCRV - EMP to 6000 (was 12000) - Class Frigate (was Heavy_Corvette) All - Salvage spawn removed HAPAN - Set to GCO standard STRK - Class Heavy_Frigate (was Frgate) ||===================================================================|| ||==-------------------------GCO Patch 1.6-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| HIE - Range to 50km (was 35km) HOM1 Weapons Upgrade - TL2 to TL10 (rturret_mon_5_tl10d) - 2 Heavy Torpedo Launchers (Proton_Torpedo_Launcher_H) per blister (6*2) BULWK - Concussion_Missile_Launcher_Large_5 range to 18km (was 10km) ||=============================|| ||==----------Fixes----------==|| ||=============================|| SSD - AI tweaks VHC - AI tweaks STRID - AI tweaks SSD, VHC missiles - Ejection direction fixed Ion Cannon 5D Lateral - Speed to 8000 (was 5000) Turbolaser_4D, Turbolaser_4D_Lateral, Turbolaser_4Dx - Maximum damage to 760 (was 720) Hapan Battledragon - Mine-laying capability removed Several smaller vessels - TargetRandom = 0 (was 1); fixes targeting issues ||===================================================================|| ||==-------------------------GCO Patch 1.5-------------------------==|| ||===================================================================|| ||=============================|| ||==----------Fixes----------==|| ||=============================|| SSD - AI fixed VHC - AI fixed STRID - AI fixed VHC missiles - Range to 25,000 (was 10,000) ||===================================================================|| ||==-------------------------GCO Patch 1.4-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| AGP Turrets - to rturret_4_l4d_rf(was various) rturret_4_l4d_rf - Created for AGP rlaser_l4d_rf - Created for rturret_4_l4d_rf MonCal Blisters - Range to 2,500(was 2,000) MonCal Blister Burst - Accuracy vs fighters to 15%(was 5%) ||=============================|| ||==----------Fixes----------==|| ||=============================|| Imperial CHCRV - EMP Shield multiplied by 4 ||===================================================================|| ||==-------------------------GCO Patch 1.3-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| SSD Missiles - Range to 25,000(was 10,000) MonCal Blisters - Range to 2,000(was 500) MonCal Blisters - Fire time to 60(was 100) MonCal Blister Burst - Made Airburst capable(it is a shrapnel weapon afterall) Fighter Ion Cannons - Fire rate to .25(was 1) Fighter Ion Cannons - Accuracy vs fighters to 4%(was 7.5%) GLN Missiles - Type to Medium_Concussion_Missile_LR(from Medium_Concussion_Missile) GLN2 Missiles - Type to Medium_Concussion_Missile_LR(from Medium_Concussion_Missile) XQ-1 Missiles - Type to Medium_Concussion_Missile_LR(from Medium_Concussion_Missile) ||===================================================================|| ||==-------------------------GCO Patch 1.2-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| Capship Hangars - Multiplied by 6 Fighters - Squadron size changed to 1 Corvettes - Squadron size changed to 1 Capship Ion Cannons - Disable damage Multiplied by 4 Capship EMP Shields - Multiplied by 4 ||=============================|| ||==----------Fixes----------==|| ||=============================|| Capship Hangars - Changed to match GCO hangars imp_sovereign_ssd - EMP recharge to 20(was 309) to match every other capship in game imp_sovereign_ssd - EMP shield to 1,000,000(was 3,090,000) to match other superships reb_strident - EMP shield to 1,000,000(was 100,000) to match other superships reb_action_iv - EMP shield to 1,000(was 1,120) ben_action_iv - EMP shield to 1,000(was 1,120) ben_cloakshape - EMP shield to 5(was 18) ben_cloakshape - EMP recharge to 5(was 18) ben_construction_ship - EMP shield to 20,000(was 2,000,000) ben_construction_ship - EMP recharge to 20(was 2,000) imp_construction_ship - EMP shield to 20,000(was 2,000,000) imp_construction_ship - EMP recharge to 20(was 2,000) reb_construction_ship - EMP shield to 20,000(was 2,000,000) reb_construction_ship - EMP recharge to 20(was 2,000) ||===================================================================|| ||==-------------------------GCO Patch 1.1-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| Heavy Turbolasers(9-12) - Accuracy vs fighters to 0.1%(was 0.05%), vs corvettes to 1%(was 0.5%) Turbolasers - Accuracy vs fighters to 1%(was 0.1%), vs corvettes to 5%(was 1%) Ion Cannons - Accuracy vs fighters to 1%(was 0.1%), vs corvettes to 5%(was 1%) Lasers - Accuracy vs fighters to 8%(was 3%), vs corvettes to 16%(was 10%) PDS Lasers - Accuracy vs fighters to 10%(was 3%), vs corvettes to 20%(was 10%) AA Lasers - Accuracy vs fighters to 20%(was 10%), vs bombers to 20%(was %) Accuracy vs corvettes to 40%(was %), vs heavy corvettes to 60%(was %) Accuracy vs small missiles to 5%(was %), vs large missiles to 50%(was %) Accuracy vs frigates to 40%(was %), vs heavy frigates to 40%(was %) Accuracy vs destroyers to 45%(was %), vs cruisers to 50%(was %) Accuracy vs supercaps to 50%(was %), vs capturers to 30%(was %) rblaster_5D_t_m - Created for ben_a9_interceptor blaster_5D_t_m - Created for imp_a9_interceptor ben_a9_interceptor - Weapons to rblaster_5D_t_m(from rblaster_5D_t) imp_a9_interceptor - Weapons to blaster_5D_t_m(from blaster_5D_t) ||=============================|| ||==----------Fixes----------==|| ||=============================|| rturret_2_tl4d_5 - Weapon to class 4(from 5) RTURRET_4_TL8D - Weapon to class 8(from 7) turret_2_ic3d - Weapon to class 3(from 5) Imp_Z95 - EMP shield to 5(was 25), recharge to 5(was 25) reb_e_wing - EMP shield to 5(was 28), recharge to 5(was 28) reb_long_probe_y_wing - EMP shield to 10(was 33), recharge to 5(was 33) ben_long_probe_y_wing - EMP shield to 10(was 33), recharge to 5(was 33) ||=============================|| ||==-------Spell Check-------==|| ||=============================|| rturret_1_l4d_180 - Display Name Fix turret_2_l5d_2 - Display Name Fix rturret_2_l5d_2 - Display Name Fix turret_2_tl2d_7 - Display Name Fix rturret_2_tl4d_4 - Display Name Fix rturret_2_tl4d_5 - Display Name Fix rturret_2_tl5dx - Display Name Fix RTURRET_1_TL8D - Display Name Fix RTURRET_4_TL8D - Display Name Fix RFIXED_1_TL10D - Display Name Fix turret_1_ic3d - Display Name Fix turret_2_ic3d - Display Name Fix turret_1_ic4d - Display Name Fix turret_2_ic4d - Display Name Fix turret_2_ic4d_4 - Display Name Fix FIXED_1_IC5D - Display Name Fix TURRET_1_IC5D - Display Name Fix ||===================================================================|| ||==-------------------------GCO Patch 1.0-------------------------==|| ||===================================================================|| ||=============================|| ||==---------Changes---------==|| ||=============================|| tuning.lua - immobilisedCaptureProgress to 0.33(was 0.75) tuning.lua - disableTime to 360(was 60) Hangars - Repair to 0(was various) Gravwells - Radius for ships to 150,000(was various), for GWM to 50,000(was 5,000) Mining Ships - Hitpoints to 64,400(was 180,250) reb_dauntless_cruiser - Cloak removed Ben_Munificent_Frigate - Cloak removed Ben_Recusant_Destroyer - Cloak removed Ben_Providence_Cruiser - Cloak removed ben_lucerhulk_BB - Cloak removed Ben_Pinnance - Cloak removed Turbolasers - Accuracy vs fighters to 0.1%(was 0%), vs corvettes to 1%(was 0%) Heavy Turbolasers(9-12) - Accuracy vs fighters to 0.05%(was 0%), vs corvettes to 0.5%(was 0%) Ion Cannons - Accuracy vs fighters to 0.1%(was 0%), vs corvettes to 1%(was 0%) Platforms - Hypergate ability removed ||=============================|| ||==----------Fixes----------==|| ||=============================|| reb_x_wing_shields - Recharge to 1(was 5) Missiles - Accuracy vs Utility(was 0)